Saturday, April 15, 2006

XNA: .NET for Game Development

After several months of not-being-so-clear Microsoft announces more details about XNA. It “seems” that it’s a Unified Process for game development. It got the process, tools, even a programming framework that is based on .NET 2 and Managed DirectX.

Wow man, I wish this isn’t a dream. At last Microsoft approved .NET Framework as a game development platform. People always talked about .NET performance as the main issue. We’re working on a RPG game on .NET and MDX. The main reason was the productivity, but I can say that the performance is good; the unoptimized demos run on 40-100 fps, and I’ve got some ideas how to make it better.

Not that Microsoft did this I wish more people accept it and move to C# and other more advanced languages (Java, etc) and leave C++ in HELL!

http://www.microsoft.com/xna/
http://blogs.msdn.com/al_msft/archive/2006/03/20/555065.aspx
http://blogs.msdn.com/tmiller/archive/2006/03/20/556105.aspx